![]() ![]() Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes).Split Solidify: by zmj100, updated by zeffii to BMesh.Edge Fillet Plus: by Gert De Roost - original by zmj100.Face Inset Fillet: based completely on add-on by zmj100.Restrain changing UV coordinate when the different sized texture will be attached to the mesh. Keep U or V coordinate during "Unwrap UV" operation. Preserve UV coordinates while editing the meshes. ![]() "Pack UV" and merge the similar UV islands. Pack UV Extenstion (with same UV island packing).Project the texture to the mesh from 3D View while displaying the texture. Translation, rotation and scaling operations are supported. ![]()
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